
Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to Blender and its broader development community to help support Blender artists and developers, according to the announcement.
Blender CEO Ton Roosendaal said the announcement means that "macOS will be back as a complete supported Blender platform."
First official patch submitted by Apple: Metal backend for Cycles GPU rendering on macOS. https://t.co/DdHP6u8znp
— Ton Roosendaal (@tonroosendaal) October 14, 2021
The fund will also provide grants and subsidies to developers on generic and widely agreed development projects, according to Blender.
This article, "Apple Joins Blender's Development Fund to Support 3D Graphics Tool" first appeared on MacRumors.com
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